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This is amazing! Playing this with my partner and we are having an utter blast with it. The current Believer/Vessel we have are cult leader like figures for the God of the grave going on their "last pilgrimage" and dealing with the fear of dying in their last hours in their own ways, in spite of this being the ultimate fate of any such figure withing the religion. Will probably give this a few more reruns as we really like the concept!

What an awesome premise! I have questions!!!!

(1) Pray tell, what was the last card you two drew?

(2) What were their last words to each other?

(3) How did they die? 

this was really fun!! our story ended up heavily involving a parasite god that wormed its way into the believer's mind with the vessel being overtaken by their actual god. thank you for making the game!

Thank you for playing! That sounds wild. Super sick.

We really dug this! We ended up telling a story where our Vessel character was rescued from arrest by a soldier defecting from the guards charged with breaking up their mutual religion, and we had fun developing our character to the point where it could trust and seek comfort and support from its Believer. The name prompts were really helpful, too - it was easier to pick an old profession than just A Name with no guidance.

(+1)

I'm so glad! The naming convention is a not-so-subtle nod to the Silt Verses podcast. What's their faith/god like?

We decided that Cornflower (we picked something blue, because we had to ask our fellow player what the “something old, something new, something borrowed” reference was) was a god of dreams and fantasies - in rituals, usually involving music like lullabies, our Vessel would be possessed by a spirit from Cornflower. And it (our Vessel) didn’t actually get to remember what that spirit did, so when the first spirit summoned by the Believer showed the path they’d need to take on a map … well, that left our Vessel forced to follow the Believer’s guidance.